
The genre has had a decent revival on the Nintendo DS starting with the ports of the Ace Attorney series, as its touchscreen allows for an ideal point-and-click interface, and the fanbase includes many older players who favour puzzle and problem-solving games. Indeed, the term Action-Adventure has become so widely used and applied to so many different types of game that it has effectively become a blanket term for games that can't be easily classified under existing generic labels. The former is a Point-and-Click Adventure Game.

Compare, say, the adventures in the Indiana Jones movies to The Fate Of Atlantis, which feels like an extended roleplay of an Indiana Jones movie, and then to Uncharted, which feels like an arcade simulation of an Indiana Jones movie. The upside is that they may consume as many hours of play as a Wide-Open Sandbox, but with a script that leaves the player wondering "what happens next" if they can get past this obstacle.

In fact, Adventure Games are some of the slowest-paced games around, being more focused on story, exploration, suspense, dialogue and puzzle-solving, leading to some criticism of the use of the word "adventure".

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That's because, ironic to the name, Adventure Games are not about action, and as such, are not what non-gamers might think of as "adventures" in the way that adventure movies or books are often full of action, chases and danger.
